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This title is printed to order. This book may have been self-published. If so, we cannot guarantee the quality of the content. In the main most books will have gone through the editing process however some may not. We therefore suggest that you be aware of this before ordering this book. If in doubt check either the author or publisher’s details as we are unable to accept any returns unless they are faulty. Please contact us if you have any questions.
Three people, 3 days, trapped in a ghost town 100 years in the past.
Brilliant but burned out CIA operative Richard Hart has a midlife crisis. He wants out of the intelligence game for good. But he can’t resist his last and only opportunity to meet the legendary V.M. Moodbain, a grand CIA Chessmaster, who will do anything to keep him engaged.
When Moodbain does not show up for their rendezvous at the appointed time, Hart realizes he has been set up as a pawn in a dangerous cat and mouse game. He finds himself trapped in a desert ghost town in a military experiment gone wrong, 100 years in the past. And there is no way out.
Hunted by ghost riders and desperadoes, Hart must quickly identify what is real, or he will be confined forever to a living nightmare with the spirits of the past.
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This title is printed to order. This book may have been self-published. If so, we cannot guarantee the quality of the content. In the main most books will have gone through the editing process however some may not. We therefore suggest that you be aware of this before ordering this book. If in doubt check either the author or publisher’s details as we are unable to accept any returns unless they are faulty. Please contact us if you have any questions.
Three people, 3 days, trapped in a ghost town 100 years in the past.
Brilliant but burned out CIA operative Richard Hart has a midlife crisis. He wants out of the intelligence game for good. But he can’t resist his last and only opportunity to meet the legendary V.M. Moodbain, a grand CIA Chessmaster, who will do anything to keep him engaged.
When Moodbain does not show up for their rendezvous at the appointed time, Hart realizes he has been set up as a pawn in a dangerous cat and mouse game. He finds himself trapped in a desert ghost town in a military experiment gone wrong, 100 years in the past. And there is no way out.
Hunted by ghost riders and desperadoes, Hart must quickly identify what is real, or he will be confined forever to a living nightmare with the spirits of the past.