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Blank Arcade 2016
Paperback

Blank Arcade 2016

$25.99
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This title is printed to order. This book may have been self-published. If so, we cannot guarantee the quality of the content. In the main most books will have gone through the editing process however some may not. We therefore suggest that you be aware of this before ordering this book. If in doubt check either the author or publisher’s details as we are unable to accept any returns unless they are faulty. Please contact us if you have any questions.

In its 3rd year, the Blank Arcade exhibit of games as art at the Hannah Maclure Centre in Dundee Scotland. The exhibition is organized in conjunction with the Digital Games Research Association (DiGRA) and Foundation of Digital Games (FDG) joint conference. The eight digital games, table games, interactive sculptures and software works aim to ostensibly fill in the blanks of design or ludic experience, offering new game play experiences, highlighting spaces that are relatively uninhabited by other playful experiences or that simply remind players to play differently. The 8 games in the collection were selected from submission in Asia, Europe and North America.

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MORE INFO
Format
Paperback
Publisher
Lulu.com
Date
8 July 2016
Pages
34
ISBN
9781365245749

This title is printed to order. This book may have been self-published. If so, we cannot guarantee the quality of the content. In the main most books will have gone through the editing process however some may not. We therefore suggest that you be aware of this before ordering this book. If in doubt check either the author or publisher’s details as we are unable to accept any returns unless they are faulty. Please contact us if you have any questions.

In its 3rd year, the Blank Arcade exhibit of games as art at the Hannah Maclure Centre in Dundee Scotland. The exhibition is organized in conjunction with the Digital Games Research Association (DiGRA) and Foundation of Digital Games (FDG) joint conference. The eight digital games, table games, interactive sculptures and software works aim to ostensibly fill in the blanks of design or ludic experience, offering new game play experiences, highlighting spaces that are relatively uninhabited by other playful experiences or that simply remind players to play differently. The 8 games in the collection were selected from submission in Asia, Europe and North America.

Read More
Format
Paperback
Publisher
Lulu.com
Date
8 July 2016
Pages
34
ISBN
9781365245749