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This title is printed to order. This book may have been self-published. If so, we cannot guarantee the quality of the content. In the main most books will have gone through the editing process however some may not. We therefore suggest that you be aware of this before ordering this book. If in doubt check either the author or publisher’s details as we are unable to accept any returns unless they are faulty. Please contact us if you have any questions.
Sabres & Sorcery is a traditional, pencil and paper role-playing game, based upon the excellent Sabres & Witchery RPG by Simon Washburne. Those gamers familiar with Sabres & Witchery, Labyrinth Lord, or pre-1990s versions of Dungeons & Dragons, etc. will have no problems understanding these rules. The rules of Sabres & Sorcery are simple enough for a 12-year old to grasp and meaty enough for a 48-year old to enjoy. Included in this book are: * Rules for character creation and advancement, * Rules for exploring deep, dark dungeons and battling those found within, * Rules for magic, including Wizardly corruption, * Traditional range of Monsters, plus a couple of new critters, * Two sample campaign settings, "The Known World", with enough detail to get a campaign going, and the bare minimum detail for "The Gunpowder Plot", * Several pages of graph paper for house rules, notes, maps, etc., * Character sheet to be copied for personal use.
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This title is printed to order. This book may have been self-published. If so, we cannot guarantee the quality of the content. In the main most books will have gone through the editing process however some may not. We therefore suggest that you be aware of this before ordering this book. If in doubt check either the author or publisher’s details as we are unable to accept any returns unless they are faulty. Please contact us if you have any questions.
Sabres & Sorcery is a traditional, pencil and paper role-playing game, based upon the excellent Sabres & Witchery RPG by Simon Washburne. Those gamers familiar with Sabres & Witchery, Labyrinth Lord, or pre-1990s versions of Dungeons & Dragons, etc. will have no problems understanding these rules. The rules of Sabres & Sorcery are simple enough for a 12-year old to grasp and meaty enough for a 48-year old to enjoy. Included in this book are: * Rules for character creation and advancement, * Rules for exploring deep, dark dungeons and battling those found within, * Rules for magic, including Wizardly corruption, * Traditional range of Monsters, plus a couple of new critters, * Two sample campaign settings, "The Known World", with enough detail to get a campaign going, and the bare minimum detail for "The Gunpowder Plot", * Several pages of graph paper for house rules, notes, maps, etc., * Character sheet to be copied for personal use.