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I have designed a different way of playing World War Two wargames on the tabletop- using a surface marked out in HEXES (see my previous book, HEX RULES AND DISCUSSION). This second book in the series looks more closely at using aircraft, both above the Hex based gameboard and also in stand-alone games using miniatures as well as games where your model aircraft are moved across the hex gameboard on stands. Lots of new ideas for wargamers in the World War Two era including playing whole campaigns and keeping track of individual pilots.
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I have designed a different way of playing World War Two wargames on the tabletop- using a surface marked out in HEXES (see my previous book, HEX RULES AND DISCUSSION). This second book in the series looks more closely at using aircraft, both above the Hex based gameboard and also in stand-alone games using miniatures as well as games where your model aircraft are moved across the hex gameboard on stands. Lots of new ideas for wargamers in the World War Two era including playing whole campaigns and keeping track of individual pilots.