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This book is a comprehensive guide to mathematical modeling. It uses about 100 puzzles as "case studies" and represents them as mathematical models. The models are coded in the computer language LPL and can be solved directly over the Internet. Game-lovers will discover new and original aspects of their favorite pastime and teachers in Mathematics will be amazed how playful and diverting mathematical modelling can be. The goal is to encourage the use of such puzzles in an educational context in order to improve and develop mathematical modelling skills. It can be used as a self-study or in classes.
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This book is a comprehensive guide to mathematical modeling. It uses about 100 puzzles as "case studies" and represents them as mathematical models. The models are coded in the computer language LPL and can be solved directly over the Internet. Game-lovers will discover new and original aspects of their favorite pastime and teachers in Mathematics will be amazed how playful and diverting mathematical modelling can be. The goal is to encourage the use of such puzzles in an educational context in order to improve and develop mathematical modelling skills. It can be used as a self-study or in classes.