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Playtesting Best Practices
Paperback

Playtesting Best Practices

$102.99
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Playtesting Best Practices: Real World and Online covers the complete journey of playtesting - the iterative journey to shape and refine tabletop games from raw ideas to balanced and fun games. This step-by-step guide embraces the process and celebrates the purpose of every step, from early self-playtesting to late-stage unguided playtesting, and offers the specific questions and practices the author has refined to perfect his own games.

This book is split up into four main sections, each with a distinct focus:

Getting ready to playtest: establishing goalposts, brainstorming, self-playtesting, getting organized, how to design a prototype, and writing rules. The focus here is starting good habits and establishing best practices, whether this is your first game or your hundredth. Playtesting in the real world: how to find playtesters, how to teach your game, what to do during the playtest, how to take notes and collect feedback, and being a great playtester yourself Playtesting online: how to adapt to digital platforms, the best practices to playtesting online, how to use these opportunities well, and cautions about playtesting online. What to do next: how to iterate, additional ways to playtest your game, knowing when you're done with playtesting, and choosing how to get your game out there.

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MORE INFO
Format
Paperback
Publisher
Taylor & Francis Ltd
Country
United Kingdom
Date
9 June 2025
Pages
160
ISBN
9781032813486

Playtesting Best Practices: Real World and Online covers the complete journey of playtesting - the iterative journey to shape and refine tabletop games from raw ideas to balanced and fun games. This step-by-step guide embraces the process and celebrates the purpose of every step, from early self-playtesting to late-stage unguided playtesting, and offers the specific questions and practices the author has refined to perfect his own games.

This book is split up into four main sections, each with a distinct focus:

Getting ready to playtest: establishing goalposts, brainstorming, self-playtesting, getting organized, how to design a prototype, and writing rules. The focus here is starting good habits and establishing best practices, whether this is your first game or your hundredth. Playtesting in the real world: how to find playtesters, how to teach your game, what to do during the playtest, how to take notes and collect feedback, and being a great playtester yourself Playtesting online: how to adapt to digital platforms, the best practices to playtesting online, how to use these opportunities well, and cautions about playtesting online. What to do next: how to iterate, additional ways to playtest your game, knowing when you're done with playtesting, and choosing how to get your game out there.

Read More
Format
Paperback
Publisher
Taylor & Francis Ltd
Country
United Kingdom
Date
9 June 2025
Pages
160
ISBN
9781032813486