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Embodied Learning in the Schools explores the relevance of embodied perspectives to instructional designers and education scholars seeking to improve the design, development, and analysis of technology-enhanced learning environments in K-12 settings. Given recent technological advances in touch-based, geolocational, and body integrative devices, there is considerable opportunity to leverage embodied perspectives of cognition to enrich learning in schools today. Grounded in research and theory, this book provides a holistic understanding of embodied cognition's powerful multidisciplinary applications. Using vivid examples from authentic classrooms, each chapter connects varied theoretical insights to their practical implications for linking brain, body, and technology in learning. Instructional designers, learning scientists, educational technologists, and other scholars and professionals will come away with a comprehensive grasp on the affordances, challenges, frameworks, and embodied designs that can be implemented in real-world contexts across subject areas.
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Embodied Learning in the Schools explores the relevance of embodied perspectives to instructional designers and education scholars seeking to improve the design, development, and analysis of technology-enhanced learning environments in K-12 settings. Given recent technological advances in touch-based, geolocational, and body integrative devices, there is considerable opportunity to leverage embodied perspectives of cognition to enrich learning in schools today. Grounded in research and theory, this book provides a holistic understanding of embodied cognition's powerful multidisciplinary applications. Using vivid examples from authentic classrooms, each chapter connects varied theoretical insights to their practical implications for linking brain, body, and technology in learning. Instructional designers, learning scientists, educational technologists, and other scholars and professionals will come away with a comprehensive grasp on the affordances, challenges, frameworks, and embodied designs that can be implemented in real-world contexts across subject areas.