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Level Design: Processes and Experiences
Paperback

Level Design: Processes and Experiences

$98.99
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In this book, veteran game developers, academics, journalists, and others provide their processes and experiences with level design. Each provides a unique perspective representing multiple steps of the process for interacting with and creating game levels - experiencing levels, designing levels, constructing levels, and testing levels. These diverse perspectives offer readers a window into the thought processes that result in memorable open game worlds, chilling horror environments, computer-generated levels, evocative soundscapes, and many other types of gamespaces. This collection invites readers into the minds of professional designers as they work and provides evergreen topics on level design and game criticism to inspire both new and veteran designers.

Key Features:

Learn about the processes of experienced developers and level designers in their own words

Discover best-practices for creating levels for persuasive play and designing collaboratively

Offers analysis methods for better understanding game worlds and how they function in response to gameplay

Find your own preferred method of level design by learning the processes of multiple industry veterans

Read More
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MORE INFO
Format
Paperback
Publisher
Taylor & Francis Ltd
Country
United Kingdom
Date
1 February 2022
Pages
408
ISBN
9781032276717

In this book, veteran game developers, academics, journalists, and others provide their processes and experiences with level design. Each provides a unique perspective representing multiple steps of the process for interacting with and creating game levels - experiencing levels, designing levels, constructing levels, and testing levels. These diverse perspectives offer readers a window into the thought processes that result in memorable open game worlds, chilling horror environments, computer-generated levels, evocative soundscapes, and many other types of gamespaces. This collection invites readers into the minds of professional designers as they work and provides evergreen topics on level design and game criticism to inspire both new and veteran designers.

Key Features:

Learn about the processes of experienced developers and level designers in their own words

Discover best-practices for creating levels for persuasive play and designing collaboratively

Offers analysis methods for better understanding game worlds and how they function in response to gameplay

Find your own preferred method of level design by learning the processes of multiple industry veterans

Read More
Format
Paperback
Publisher
Taylor & Francis Ltd
Country
United Kingdom
Date
1 February 2022
Pages
408
ISBN
9781032276717