Become a Readings Member to make your shopping experience even easier. Sign in or sign up for free!

Become a Readings Member. Sign in or sign up for free!

Hello Readings Member! Go to the member centre to view your orders, change your details, or view your lists, or sign out.

Hello Readings Member! Go to the member centre or sign out.

Gaming the Past: Using Video Games to Teach Secondary History
Hardback

Gaming the Past: Using Video Games to Teach Secondary History

$262.99
Sign in or become a Readings Member to add this title to your wishlist.

The author is a leading expert on teaching history with games and on historical games studies

It offers very practical and specific suggestions and insights It includes a number of templates for worskheets, analytical questions and rubrics

Updated and added talking points for the value of historical video games in education for colleagues, administrators, parents, and students

A new cutting-edge exploration of the features of historical games including the author’s Historical Problem Space framework for historical game analysis.

Extensive discussion of how to use the Historical Problem Space framework to study games and guide students in game analysis.

A new cutting-edge investigation of the main genres of historical games and how those genres address history and academic history content

Revised and expanded updated lesson and unit structures, for introducing students to historical games through video clips, whole class play, and individual gameplay

Revised and expanded activities and assessments using current games as examples

A fully updated appendix with a current list of most available history games and the academic standards they address

Read More
In Shop
Out of stock
Shipping & Delivery

$9.00 standard shipping within Australia
FREE standard shipping within Australia for orders over $100.00
Express & International shipping calculated at checkout

MORE INFO
Format
Hardback
Publisher
Taylor & Francis Ltd
Country
United Kingdom
Date
11 November 2022
Pages
196
ISBN
9781032223476

The author is a leading expert on teaching history with games and on historical games studies

It offers very practical and specific suggestions and insights It includes a number of templates for worskheets, analytical questions and rubrics

Updated and added talking points for the value of historical video games in education for colleagues, administrators, parents, and students

A new cutting-edge exploration of the features of historical games including the author’s Historical Problem Space framework for historical game analysis.

Extensive discussion of how to use the Historical Problem Space framework to study games and guide students in game analysis.

A new cutting-edge investigation of the main genres of historical games and how those genres address history and academic history content

Revised and expanded updated lesson and unit structures, for introducing students to historical games through video clips, whole class play, and individual gameplay

Revised and expanded activities and assessments using current games as examples

A fully updated appendix with a current list of most available history games and the academic standards they address

Read More
Format
Hardback
Publisher
Taylor & Francis Ltd
Country
United Kingdom
Date
11 November 2022
Pages
196
ISBN
9781032223476