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Prohuman
Paperback

Prohuman

$33.99
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Prohuman Inc. introduces the new craze in town, a virtual reality, recreational system created by its intelligent, handsome, dashing founder Ray Raskal and the services the company provides are quickly embraced by potential customers as many sign up to be entertained by the Recreation system. Due to the vast array of services on offer within Recreation, each user is given the choice to participate in the lifelike, exotic fantasies from the luxury and comfort of their own homes through a virtual reality headset which can read and interact with their neural processes and the service is extremely popular as vast numbers of users quickly sign up and participate in the many delights Recreation has to offer. Ray Raskal, the founder provides clients with the ability to travel through virtual realms in various forms and actually allows people to become personified programs, viruses, hero’s or even villains as preferred. Powerful clans which exist within the Recreation framework allow users to become Attackers, Protectors, Enablers, Freelancers or even simply to be a Socialite that has no aggressive agenda at all. Due to the flexibility of the luxury, recreational services Recreation provides as it leaps out into the commercial world, it attracts immediate interest and consumers respond favourably, anxious to enjoy and explore the flexibility Recreation has to offer and make love, war, enemies or allies through various virtual interactions and activities as Recreation provides them with a virtual form of escapism that they can indulge in, whenever they actually want to.However much to some client’s horror, they rapidly discover that as the lines between reality and virtual reality become more obscure and blurred, not everything in Recreation is as perfect as they originally envisaged it would be. Once they are plunged more deeply into the realms of this new, experimental technology, they suddenly find themselves faced with horrific, physical side effects as they rapidly begin to realize exactly what their participation in this enchanting, alluring, fantasy recreational facility has actually induced and the very deadly price that they may now really have to actually pay which certainly wasn’t mentioned along with the sign up fees. A deadly race against time is then invoked as they attempt to save their own lives and protect each other from the deadly ramifications of their participation in Recreation and the deadly technology which is now actually attempting to devour their very real, physical bodies.There is always a price to pay for progress….The Glitches Series explores the possible facilitation of technology and things that can potentially go wrong when technology behaves in unexpected manner due to Glitches, it also includes an underlying exploration of how human beings control and interact with that technology when ‘the end justifies the means’ approach is applied to technological developments and their implementation and examines how that can result in both negative and positive outcomes.

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MORE INFO
Format
Paperback
Publisher
Creative Nucleus
Country
United Kingdom
Date
1 March 2016
Pages
290
ISBN
9780993389986

Prohuman Inc. introduces the new craze in town, a virtual reality, recreational system created by its intelligent, handsome, dashing founder Ray Raskal and the services the company provides are quickly embraced by potential customers as many sign up to be entertained by the Recreation system. Due to the vast array of services on offer within Recreation, each user is given the choice to participate in the lifelike, exotic fantasies from the luxury and comfort of their own homes through a virtual reality headset which can read and interact with their neural processes and the service is extremely popular as vast numbers of users quickly sign up and participate in the many delights Recreation has to offer. Ray Raskal, the founder provides clients with the ability to travel through virtual realms in various forms and actually allows people to become personified programs, viruses, hero’s or even villains as preferred. Powerful clans which exist within the Recreation framework allow users to become Attackers, Protectors, Enablers, Freelancers or even simply to be a Socialite that has no aggressive agenda at all. Due to the flexibility of the luxury, recreational services Recreation provides as it leaps out into the commercial world, it attracts immediate interest and consumers respond favourably, anxious to enjoy and explore the flexibility Recreation has to offer and make love, war, enemies or allies through various virtual interactions and activities as Recreation provides them with a virtual form of escapism that they can indulge in, whenever they actually want to.However much to some client’s horror, they rapidly discover that as the lines between reality and virtual reality become more obscure and blurred, not everything in Recreation is as perfect as they originally envisaged it would be. Once they are plunged more deeply into the realms of this new, experimental technology, they suddenly find themselves faced with horrific, physical side effects as they rapidly begin to realize exactly what their participation in this enchanting, alluring, fantasy recreational facility has actually induced and the very deadly price that they may now really have to actually pay which certainly wasn’t mentioned along with the sign up fees. A deadly race against time is then invoked as they attempt to save their own lives and protect each other from the deadly ramifications of their participation in Recreation and the deadly technology which is now actually attempting to devour their very real, physical bodies.There is always a price to pay for progress….The Glitches Series explores the possible facilitation of technology and things that can potentially go wrong when technology behaves in unexpected manner due to Glitches, it also includes an underlying exploration of how human beings control and interact with that technology when ‘the end justifies the means’ approach is applied to technological developments and their implementation and examines how that can result in both negative and positive outcomes.

Read More
Format
Paperback
Publisher
Creative Nucleus
Country
United Kingdom
Date
1 March 2016
Pages
290
ISBN
9780993389986