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Video Games and Learning: Teaching Participatory Culture in the Digital Age
Paperback

Video Games and Learning: Teaching Participatory Culture in the Digital Age

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Can we learn socially and academically valuable concepts and skills from video games? How can we best teach the “gamer generation?” This accessible book describes how educators and curriculum designers can harness the participatory nature of digital media and play. The author presents a comprehensive model of games and learning that integrates analysis of games, games cultures, and educational game design. Building on over 10 years of research, Kurt Squire tells the story of the emerging field of immersive digitally mediated learning environments (or games) and outlines the future of education.

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MORE INFO
Format
Paperback
Publisher
Teachers' College Press
Country
United States
Date
1 June 2011
Pages
272
ISBN
9780807751985

Can we learn socially and academically valuable concepts and skills from video games? How can we best teach the “gamer generation?” This accessible book describes how educators and curriculum designers can harness the participatory nature of digital media and play. The author presents a comprehensive model of games and learning that integrates analysis of games, games cultures, and educational game design. Building on over 10 years of research, Kurt Squire tells the story of the emerging field of immersive digitally mediated learning environments (or games) and outlines the future of education.

Read More
Format
Paperback
Publisher
Teachers' College Press
Country
United States
Date
1 June 2011
Pages
272
ISBN
9780807751985