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Video Games and the Mind: Essays on Cognition, Affect and Emotion
Paperback

Video Games and the Mind: Essays on Cognition, Affect and Emotion

$104.99
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This title is printed to order. This book may have been self-published. If so, we cannot guarantee the quality of the content. In the main most books will have gone through the editing process however some may not. We therefore suggest that you be aware of this before ordering this book. If in doubt check either the author or publisher’s details as we are unable to accept any returns unless they are faulty. Please contact us if you have any questions.

Can a video game make you cry? Why do you relate to the characters and how do you engage with the storyworlds they inhabit? How is your body engaged in play? How are your actions guided by sociocultural norms and experiences? Questions like these address a core aspect of digital gaming-the video game experience itself-and are of interest to many game scholars and designers. With psychological theories of cognition, affect and emotion as a reference point, this collection of new essays offers various perspectives on how players think and feel about video games and how game design and analysis can build on these processes.

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MORE INFO
Format
Paperback
Publisher
McFarland & Co Inc
Country
United States
Date
30 June 2016
Pages
224
ISBN
9780786499090

This title is printed to order. This book may have been self-published. If so, we cannot guarantee the quality of the content. In the main most books will have gone through the editing process however some may not. We therefore suggest that you be aware of this before ordering this book. If in doubt check either the author or publisher’s details as we are unable to accept any returns unless they are faulty. Please contact us if you have any questions.

Can a video game make you cry? Why do you relate to the characters and how do you engage with the storyworlds they inhabit? How is your body engaged in play? How are your actions guided by sociocultural norms and experiences? Questions like these address a core aspect of digital gaming-the video game experience itself-and are of interest to many game scholars and designers. With psychological theories of cognition, affect and emotion as a reference point, this collection of new essays offers various perspectives on how players think and feel about video games and how game design and analysis can build on these processes.

Read More
Format
Paperback
Publisher
McFarland & Co Inc
Country
United States
Date
30 June 2016
Pages
224
ISBN
9780786499090