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Technology allows us to play games that take us to real world locations, to pick up tokens or points in a game. The game can see where we are, it uses our location as part of the interaction. We can take photographs that instantly share our location at share sites where anyone can see where we are. This timely volume explores the popularity of location-based social networking; privacy issues concerning location-based social networking, services, and geofencing; and the effectiveness of location-based services.
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Technology allows us to play games that take us to real world locations, to pick up tokens or points in a game. The game can see where we are, it uses our location as part of the interaction. We can take photographs that instantly share our location at share sites where anyone can see where we are. This timely volume explores the popularity of location-based social networking; privacy issues concerning location-based social networking, services, and geofencing; and the effectiveness of location-based services.