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Enter worlds of magic and dragons, martial arts and mayhem A woman waits in a plain white room, wondering why she’s there and what’s about to happen. A man and his talking gun hunt the bogeyman. A family finds its house is haunted and sets out to trap the ghosts, but what if the ghosts aren’t the real problem? Far underneath a city, the figure of a man rests. For decades he’s remained perfectly motionless. Last night he moved. In a world of magic, martial arts, and dragons, one man controls the flow of magic. Now his daughter wants him dead. Zapp Blander always dreamed of being a hero. When a man named Jack shows up, Zapp might just get his chance. She was designed to choose which slain warriors got to go to Valhalla, but Kara has developed her own ideas. The bogeyman of New Mexico is beaten and fed what should be a simple task: Kill the boy. But others have their eyes on the boy, too.
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Enter worlds of magic and dragons, martial arts and mayhem A woman waits in a plain white room, wondering why she’s there and what’s about to happen. A man and his talking gun hunt the bogeyman. A family finds its house is haunted and sets out to trap the ghosts, but what if the ghosts aren’t the real problem? Far underneath a city, the figure of a man rests. For decades he’s remained perfectly motionless. Last night he moved. In a world of magic, martial arts, and dragons, one man controls the flow of magic. Now his daughter wants him dead. Zapp Blander always dreamed of being a hero. When a man named Jack shows up, Zapp might just get his chance. She was designed to choose which slain warriors got to go to Valhalla, but Kara has developed her own ideas. The bogeyman of New Mexico is beaten and fed what should be a simple task: Kill the boy. But others have their eyes on the boy, too.