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This title is printed to order. This book may have been self-published. If so, we cannot guarantee the quality of the content. In the main most books will have gone through the editing process however some may not. We therefore suggest that you be aware of this before ordering this book. If in doubt check either the author or publisher’s details as we are unable to accept any returns unless they are faulty. Please contact us if you have any questions.
How did they do that? Six impossible things : GNU/Linux, Wikipedia, the Creative Commons, the Blender Foundation, Open Hardware, and the OLPC/Sugar project. All created under free licenses for everyone to use, in defiance of our conventional ideas of business economics. Is it magic, coincidence, or just plain common sense at work here? The author explores the reality of these projects from an insider’s perspective and picks out a set of five easy to follow rules for keeping your own projects in tune with the rules of free culture and on the track to success. Includes the entirety of the Impossible Things and Rules of the Game article series written for Free Software Magazine, as well as five bonus articles on improving commons-based processes. Paperback: 290 pages with 94 illustrations.
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This title is printed to order. This book may have been self-published. If so, we cannot guarantee the quality of the content. In the main most books will have gone through the editing process however some may not. We therefore suggest that you be aware of this before ordering this book. If in doubt check either the author or publisher’s details as we are unable to accept any returns unless they are faulty. Please contact us if you have any questions.
How did they do that? Six impossible things : GNU/Linux, Wikipedia, the Creative Commons, the Blender Foundation, Open Hardware, and the OLPC/Sugar project. All created under free licenses for everyone to use, in defiance of our conventional ideas of business economics. Is it magic, coincidence, or just plain common sense at work here? The author explores the reality of these projects from an insider’s perspective and picks out a set of five easy to follow rules for keeping your own projects in tune with the rules of free culture and on the track to success. Includes the entirety of the Impossible Things and Rules of the Game article series written for Free Software Magazine, as well as five bonus articles on improving commons-based processes. Paperback: 290 pages with 94 illustrations.