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Computer Graphics Techniques: Theory and Practice
Hardback

Computer Graphics Techniques: Theory and Practice

$276.99
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This title is printed to order. This book may have been self-published. If so, we cannot guarantee the quality of the content. In the main most books will have gone through the editing process however some may not. We therefore suggest that you be aware of this before ordering this book. If in doubt check either the author or publisher’s details as we are unable to accept any returns unless they are faulty. Please contact us if you have any questions.

This is the second volume derived from a State-of-the-Art in Computer Graphics Summer Institute. This volume surveys a number of topics in computer graphics including: raster algorithms, color in both theory and practice, the generation of realistic images, animation, modeling in CAD/CAM, networking for graphics, and graphics standards. The contributed chapters generally present a background introduction to the topic followed by a discussion of current work in the field. The volume is thus suitable both for non-specialists in a particular area and for the more experienced researcher in the field. General readers may also consult the book to learn enough about a particular topic to solve current problems.

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MORE INFO
Format
Hardback
Publisher
Springer-Verlag New York Inc.
Country
United States
Date
31 October 2001
Pages
542
ISBN
9780387972374

This title is printed to order. This book may have been self-published. If so, we cannot guarantee the quality of the content. In the main most books will have gone through the editing process however some may not. We therefore suggest that you be aware of this before ordering this book. If in doubt check either the author or publisher’s details as we are unable to accept any returns unless they are faulty. Please contact us if you have any questions.

This is the second volume derived from a State-of-the-Art in Computer Graphics Summer Institute. This volume surveys a number of topics in computer graphics including: raster algorithms, color in both theory and practice, the generation of realistic images, animation, modeling in CAD/CAM, networking for graphics, and graphics standards. The contributed chapters generally present a background introduction to the topic followed by a discussion of current work in the field. The volume is thus suitable both for non-specialists in a particular area and for the more experienced researcher in the field. General readers may also consult the book to learn enough about a particular topic to solve current problems.

Read More
Format
Hardback
Publisher
Springer-Verlag New York Inc.
Country
United States
Date
31 October 2001
Pages
542
ISBN
9780387972374