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This title is printed to order. This book may have been self-published. If so, we cannot guarantee the quality of the content. In the main most books will have gone through the editing process however some may not. We therefore suggest that you be aware of this before ordering this book. If in doubt check either the author or publisher’s details as we are unable to accept any returns unless they are faulty. Please contact us if you have any questions.
The Springer Handbook on Geometric Programming Using Open Geometry GL is a reference book on the practice of geometric programming with the help of a comprehensive library of geometric methods based on OpenGL routines, the industry standard open-source graphics API. The programming system will run under various operating systems (Windows 2000, Windows NT, Unix and Linux) that support OpenGL. Readers will find a complete compendium of all the methods and classes of Open Geometry. One learns how to use them in theoretical and practical applications and how to realize one’s own ideas in good programming style for 2-D and 3-D graphics. Such diverse topics as elementary planar and spatial geometry, kinematics of 2- and 3-space, animations, mathematical curves and surfaces, fractals and Boolean operations are covered in this reference. Both the geometric and the programming background are carefully explained, and many useful hints are given and typical programming problems explained in detail.
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This title is printed to order. This book may have been self-published. If so, we cannot guarantee the quality of the content. In the main most books will have gone through the editing process however some may not. We therefore suggest that you be aware of this before ordering this book. If in doubt check either the author or publisher’s details as we are unable to accept any returns unless they are faulty. Please contact us if you have any questions.
The Springer Handbook on Geometric Programming Using Open Geometry GL is a reference book on the practice of geometric programming with the help of a comprehensive library of geometric methods based on OpenGL routines, the industry standard open-source graphics API. The programming system will run under various operating systems (Windows 2000, Windows NT, Unix and Linux) that support OpenGL. Readers will find a complete compendium of all the methods and classes of Open Geometry. One learns how to use them in theoretical and practical applications and how to realize one’s own ideas in good programming style for 2-D and 3-D graphics. Such diverse topics as elementary planar and spatial geometry, kinematics of 2- and 3-space, animations, mathematical curves and surfaces, fractals and Boolean operations are covered in this reference. Both the geometric and the programming background are carefully explained, and many useful hints are given and typical programming problems explained in detail.