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Professional Techniques for Video Game Writing
Paperback

Professional Techniques for Video Game Writing

$90.99
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This second edition of Professional Techniques for Video Game Writing is updated with new chapters and new authors, but it’s still a no-nonsense guide to the professional craft of writing for video games. Not only does the text cover story and narrative elements, but it also addresses dialogue, documentation, and strategy guides. Seasoned video game writers each address a different topic, including the best way to break into the video game industry, how to be an efficient part of a team, and the principles of narrative design. The book also offers script samples, technical writing advice, effective writing tips, and suggestions for how to innovate in game narrative.

Key Features

Comprehensive enough for veterans and accessible enough for novices

Goes into detail about how to write tutorials, script doctoring, and writing for AAA games

Delivers invaluable experiences directly from writers in the games industry

Full of practical advice from industry pros on how to get a job, and then how to get the job done

Author Bio

Wendy Despain has more than two decades of experience spearheading digital media projects. She has worked with teams around the world as a writer, narrative designer, producer, and consultant on interactive experiences ranging from video games to augmented reality. She’s worked with EA, Disney, Ubisoft, Cartoon Network, PBS, Marvel, and Wargaming. Currently, she’s a Production Director at ArenaNet, makers of the Guild Wars franchise.

Her books include:

Writing For Videogame Genres: From FPS to RPG

Talking to Artists/Talking to Programmers

100 Principles of Game Design

Read More
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MORE INFO
Format
Paperback
Publisher
Taylor & Francis Ltd
Country
United Kingdom
Date
27 April 2020
Pages
318
ISBN
9780367184773

This second edition of Professional Techniques for Video Game Writing is updated with new chapters and new authors, but it’s still a no-nonsense guide to the professional craft of writing for video games. Not only does the text cover story and narrative elements, but it also addresses dialogue, documentation, and strategy guides. Seasoned video game writers each address a different topic, including the best way to break into the video game industry, how to be an efficient part of a team, and the principles of narrative design. The book also offers script samples, technical writing advice, effective writing tips, and suggestions for how to innovate in game narrative.

Key Features

Comprehensive enough for veterans and accessible enough for novices

Goes into detail about how to write tutorials, script doctoring, and writing for AAA games

Delivers invaluable experiences directly from writers in the games industry

Full of practical advice from industry pros on how to get a job, and then how to get the job done

Author Bio

Wendy Despain has more than two decades of experience spearheading digital media projects. She has worked with teams around the world as a writer, narrative designer, producer, and consultant on interactive experiences ranging from video games to augmented reality. She’s worked with EA, Disney, Ubisoft, Cartoon Network, PBS, Marvel, and Wargaming. Currently, she’s a Production Director at ArenaNet, makers of the Guild Wars franchise.

Her books include:

Writing For Videogame Genres: From FPS to RPG

Talking to Artists/Talking to Programmers

100 Principles of Game Design

Read More
Format
Paperback
Publisher
Taylor & Francis Ltd
Country
United Kingdom
Date
27 April 2020
Pages
318
ISBN
9780367184773