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Game AI Pro 360: Guide to Movement and Pathfinding: Guide to Movement and Pathfinding
Hardback

Game AI Pro 360: Guide to Movement and Pathfinding: Guide to Movement and Pathfinding

$548.99
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Steve Rabin’s Game AI Pro 360: Guide to Movement and Pathfinding gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology covering movement and pathfinding in game AI. This volume is complete with articles by leading game AI programmers that explore better ways to smooth paths, avoid obstacles, and navigate 3D space with cutting-edge techniques.

Key Features

Provides real-life case studies of game AI in published commercial games

Material by top developers and researchers in Game AI

Downloadable demos and/or source code available online

Read More
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MORE INFO
Format
Hardback
Publisher
Taylor & Francis Ltd
Country
United Kingdom
Date
25 September 2019
Pages
296
ISBN
9780367151133

Steve Rabin’s Game AI Pro 360: Guide to Movement and Pathfinding gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology covering movement and pathfinding in game AI. This volume is complete with articles by leading game AI programmers that explore better ways to smooth paths, avoid obstacles, and navigate 3D space with cutting-edge techniques.

Key Features

Provides real-life case studies of game AI in published commercial games

Material by top developers and researchers in Game AI

Downloadable demos and/or source code available online

Read More
Format
Hardback
Publisher
Taylor & Francis Ltd
Country
United Kingdom
Date
25 September 2019
Pages
296
ISBN
9780367151133