Readings Newsletter
Become a Readings Member to make your shopping experience even easier.
Sign in or sign up for free!
You’re not far away from qualifying for FREE standard shipping within Australia
You’ve qualified for FREE standard shipping within Australia
The cart is loading…
This title is printed to order. This book may have been self-published. If so, we cannot guarantee the quality of the content. In the main most books will have gone through the editing process however some may not. We therefore suggest that you be aware of this before ordering this book. If in doubt check either the author or publisher’s details as we are unable to accept any returns unless they are faulty. Please contact us if you have any questions.
Miami @ Play is a curated collection of art and design work that seeks to demonstrate a range of playful experiences. This book provides a summary of the work presented at the first exhibition in late 2018. The curators provided an international call for artists submissions of both completed and proposed work with the following simple prompt:
Whether toy, video game, board game, or big game, we aim to showcase how games can move us to joy, tears, critical reflection, and social impact. We seek work that exemplifies the diversity of play, its potentials, and the unique ways that games can build community, transcend language, and serve as an artistic medium.
$9.00 standard shipping within Australia
FREE standard shipping within Australia for orders over $100.00
Express & International shipping calculated at checkout
This title is printed to order. This book may have been self-published. If so, we cannot guarantee the quality of the content. In the main most books will have gone through the editing process however some may not. We therefore suggest that you be aware of this before ordering this book. If in doubt check either the author or publisher’s details as we are unable to accept any returns unless they are faulty. Please contact us if you have any questions.
Miami @ Play is a curated collection of art and design work that seeks to demonstrate a range of playful experiences. This book provides a summary of the work presented at the first exhibition in late 2018. The curators provided an international call for artists submissions of both completed and proposed work with the following simple prompt:
Whether toy, video game, board game, or big game, we aim to showcase how games can move us to joy, tears, critical reflection, and social impact. We seek work that exemplifies the diversity of play, its potentials, and the unique ways that games can build community, transcend language, and serve as an artistic medium.