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This title is printed to order. This book may have been self-published. If so, we cannot guarantee the quality of the content. In the main most books will have gone through the editing process however some may not. We therefore suggest that you be aware of this before ordering this book. If in doubt check either the author or publisher’s details as we are unable to accept any returns unless they are faulty. Please contact us if you have any questions.
Uncanny Echo is a tabletop roleplaying game that uses the Powered by the Apocalypse engine to play out stories of supernatural and uncanny urban fiction. There are 10 one-shot scenarios (called issues), each with a stripped down rule set that promises to get you to the table with minimal prep time. Utilizing tech such as keys from Lady Blackbird and clocks from The Sprawl and Blades in the Dark, each game is a focused experience that connects each session with the next despite every game being divergent from the last. The rule system has a focus on emergent play as players connect their story with the next one-shot, shifting focus to new characters and something else happening in the city. Each issue is a full Powered by the Apocalypse game in its own right and are all replayable. The text teaches you how to play a Powered by the Apocalypse game and has uniform practices outlined for each game, with customizations for each one; making it easy to learn the system while making each game distinct fiction.
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This title is printed to order. This book may have been self-published. If so, we cannot guarantee the quality of the content. In the main most books will have gone through the editing process however some may not. We therefore suggest that you be aware of this before ordering this book. If in doubt check either the author or publisher’s details as we are unable to accept any returns unless they are faulty. Please contact us if you have any questions.
Uncanny Echo is a tabletop roleplaying game that uses the Powered by the Apocalypse engine to play out stories of supernatural and uncanny urban fiction. There are 10 one-shot scenarios (called issues), each with a stripped down rule set that promises to get you to the table with minimal prep time. Utilizing tech such as keys from Lady Blackbird and clocks from The Sprawl and Blades in the Dark, each game is a focused experience that connects each session with the next despite every game being divergent from the last. The rule system has a focus on emergent play as players connect their story with the next one-shot, shifting focus to new characters and something else happening in the city. Each issue is a full Powered by the Apocalypse game in its own right and are all replayable. The text teaches you how to play a Powered by the Apocalypse game and has uniform practices outlined for each game, with customizations for each one; making it easy to learn the system while making each game distinct fiction.