Become a Readings Member to make your shopping experience even easier. Sign in or sign up for free!

Become a Readings Member. Sign in or sign up for free!

Hello Readings Member! Go to the member centre to view your orders, change your details, or view your lists, or sign out.

Hello Readings Member! Go to the member centre or sign out.

Codename Revolution
Paperback

Codename Revolution

$86.99
Sign in or become a Readings Member to add this title to your wishlist.

Nintendo's hugely popular and influential video game console system considered as technological device and social phenomenon.

Nintendo's hugely popular and influential video game console system considered as technological device and social phenomenon.

The Nintendo Wii, introduced in 2006, helped usher in a moment of retro-reinvention in video game play. This hugely popular console system, codenamed Revolution during development, signaled a turn away from fully immersive, time-consuming MMORPGs or forty-hour FPS games and back toward family fun in the living room. Players using the wireless motion-sensitive controller (the Wii Remote, or "Wiimote") play with their whole bodies, waving, swinging, swaying. The mimetic interface shifts attention from what's on the screen to what's happening in physical space. This book describes the Wii's impact in technological, social, and cultural terms, examining the Wii as a system of interrelated hardware and software that was consciously designed to promote social play in physical space.

Each chapter of Codename Revolution focuses on a major component of the Wii as a platform- the console itself, designed to be low-powered and nimble; the iconic Wii Remote; Wii Fit Plus, and its controller, the Wii Balance Board; the Wii Channels interface and Nintendo's distribution system; and the Wii as a social platform that not only affords multiplayer options but also encourages social interaction in shared physical space. Finally, the authors connect the Wii's revolution in mimetic interface gaming-which eventually led to the release of Sony's Move and Microsoft's Kinect-to some of the economic and technological conditions that influence the possibility of making something new in this arena of computing and culture.

Read More
In Shop
Out of stock
Shipping & Delivery

$9.00 standard shipping within Australia
FREE standard shipping within Australia for orders over $100.00
Express & International shipping calculated at checkout

MORE INFO
Format
Paperback
Publisher
MIT Press Ltd
Country
United States
Date
17 December 2024
Pages
216
ISBN
9780262553780

Nintendo's hugely popular and influential video game console system considered as technological device and social phenomenon.

Nintendo's hugely popular and influential video game console system considered as technological device and social phenomenon.

The Nintendo Wii, introduced in 2006, helped usher in a moment of retro-reinvention in video game play. This hugely popular console system, codenamed Revolution during development, signaled a turn away from fully immersive, time-consuming MMORPGs or forty-hour FPS games and back toward family fun in the living room. Players using the wireless motion-sensitive controller (the Wii Remote, or "Wiimote") play with their whole bodies, waving, swinging, swaying. The mimetic interface shifts attention from what's on the screen to what's happening in physical space. This book describes the Wii's impact in technological, social, and cultural terms, examining the Wii as a system of interrelated hardware and software that was consciously designed to promote social play in physical space.

Each chapter of Codename Revolution focuses on a major component of the Wii as a platform- the console itself, designed to be low-powered and nimble; the iconic Wii Remote; Wii Fit Plus, and its controller, the Wii Balance Board; the Wii Channels interface and Nintendo's distribution system; and the Wii as a social platform that not only affords multiplayer options but also encourages social interaction in shared physical space. Finally, the authors connect the Wii's revolution in mimetic interface gaming-which eventually led to the release of Sony's Move and Microsoft's Kinect-to some of the economic and technological conditions that influence the possibility of making something new in this arena of computing and culture.

Read More
Format
Paperback
Publisher
MIT Press Ltd
Country
United States
Date
17 December 2024
Pages
216
ISBN
9780262553780