The Game Audio Tutorial: A Practical Guide to Sound and Music for Interactive Games
Richard Stevens (Professor, Leeds Metropolitan University, UK; Chair of the Game Audio Education Working Group of the Interactive Audio Special Interest Group),Dave Raybould (Professor, Leeds Metropolitan University, UK)
The Game Audio Tutorial: A Practical Guide to Sound and Music for Interactive Games
Richard Stevens (Professor, Leeds Metropolitan University, UK; Chair of the Game Audio Education Working Group of the Interactive Audio Special Interest Group),Dave Raybould (Professor, Leeds Metropolitan University, UK)
Design and implement video game sound from beginning to end with this hands-on course in game audio. Music and sound effects speak to players on a deep level, and this book will show you how to design and implement powerful, interactive sound that measurably improves gameplay. If you are a sound designer or composer and want to do more than just create audio elements and hand them over to someone else for insertion into the game, this book is for you. You’ll understand the game development process and implement vital audio experiences-not just create music loops or one-off sound effects.
The Game Audio Tutorial isn’t just a book-you also get a powerful website (www.thegameaudiotutorial.com), which includes:
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