OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.5 with SPIR-V

John Kessenich,Graham Sellers,Dave Shreiner

OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.5 with SPIR-V
Format
Paperback
Publisher
Pearson Education (US)
Country
United States
Published
29 September 2016
Pages
976
ISBN
9780134495491

OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.5 with SPIR-V

John Kessenich,Graham Sellers,Dave Shreiner

The latest version of today’s leading worldwide standard for computer graphics, OpenGL 4.5 delivers significant improvements in application efficiency, flexibility, and performance. OpenGL 4.5 is an exceptionally mature and robust platform for programming high-quality computer-generated images and interactive applications using 2D and 3D objects, color images, and shaders.

OpenGL Programming Guide, 9th Edition, presents definitive, comprehensive information on OpenGL 4.5, 4.4, SPIR-V, OpenGL extensions, and the OpenGL Shading Language. It will serve you for as long as you write or maintain OpenGL code.

This edition of the best-selling Red Book fully integrates shader techniques alongside classic, function-centric approaches, and contains extensive code examples that demonstrate modern techniques. Starting with the fundamentals, its wide-ranging coverage includes drawing, color, pixels, fragments, transformations, textures, framebuffers, light and shadow, and memory techniques for advanced rendering and nongraphical applications. It also offers discussions of all shader stages, including thorough explorations of tessellation, geometric, and compute shaders.

New coverage in this edition includes

Thorough coverage of OpenGL 4.5 Direct State Access (DSA), which overhauls the OpenGL programming model and how applications access objects
Deeper discussions and more examples of shader functionality and GPU processing, reflecting industry trends to move functionality onto graphics processors
Demonstrations and examples of key features based on community feedback and suggestions
Updated appendixes covering the latest OpenGL libraries, related APIs, functions, variables, formats, and debugging and profiling techniques

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