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Networked Graphics: Building Networked Games and Virtual Environments
Hardback

Networked Graphics: Building Networked Games and Virtual Environments

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th th /P> 1 .1 What are NVEs and NGs?

1 .2 The Illusion of a Shared Virtual Environment

1 .3 Some History

1 .4 Scoping the Software Architecture

1 .5 Structure

< STRONG>CHAPTER 2 One on One (101)

2 .1 Boids

2 .2 Distributed Boids: Concepts

2 .3 Distributed Boids: Implementation

2 .4 Refl ection

CHAPTER 3 O verview of the Internet

3 .1 The Internet

3 .2 Application Layer

3 .3 Transport Layer

3 .4 Network Layer

3 .5 Link and Physical Layer

3 .6 Fu rther Network Facilities

3 .7 Summary

CHAP TER 4 More Than Two

4 .1 Boids

4 .2 Simple Peer to Peer

4 .3 Peer to Peer with Master

4 .4 P eer to Peer with Rendezvous Server

4 .5 Client/Server

4 .6 Multicast

4 .7 Extensions

4 .8 Conclusion s

PART II FOUNDATIONS

CHAPTER 5 Issues in

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MORE INFO
Format
Hardback
Publisher
Elsevier Science & Technology
Country
United States
Date
1 December 2009
Pages
536
ISBN
9780123744234

th th /P> 1 .1 What are NVEs and NGs?

1 .2 The Illusion of a Shared Virtual Environment

1 .3 Some History

1 .4 Scoping the Software Architecture

1 .5 Structure

< STRONG>CHAPTER 2 One on One (101)

2 .1 Boids

2 .2 Distributed Boids: Concepts

2 .3 Distributed Boids: Implementation

2 .4 Refl ection

CHAPTER 3 O verview of the Internet

3 .1 The Internet

3 .2 Application Layer

3 .3 Transport Layer

3 .4 Network Layer

3 .5 Link and Physical Layer

3 .6 Fu rther Network Facilities

3 .7 Summary

CHAP TER 4 More Than Two

4 .1 Boids

4 .2 Simple Peer to Peer

4 .3 Peer to Peer with Master

4 .4 P eer to Peer with Rendezvous Server

4 .5 Client/Server

4 .6 Multicast

4 .7 Extensions

4 .8 Conclusion s

PART II FOUNDATIONS

CHAPTER 5 Issues in

Read More
Format
Hardback
Publisher
Elsevier Science & Technology
Country
United States
Date
1 December 2009
Pages
536
ISBN
9780123744234