Autodesk Fusion 360: A Power Guide for Beginners and Intermediate Users (6th Edition)
Cadartifex, Sandeep Dogra, John Willis
Autodesk Fusion 360: A Power Guide for Beginners and Intermediate Users (6th Edition)
Cadartifex, Sandeep Dogra, John Willis
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Autodesk Fusion 360: A Power Guide for Beginners and Intermediate Users (6th Edition) textbook has been designed for instructor-led courses as well as self-paced learning. It is intended to help engineers and designers interested in learning Fusion 360, to create 3D mechanical designs. This textbook is a great help for new Fusion 360 users and a great teaching aid for classroom training. This textbook consists of 14 chapters, a total of 750 pages covering major workspaces of Fusion 360 such as DESIGN, ANIMATION, and DRAWING. The textbook teaches you to use Fusion 360 mechanical design software for building parametric 3D solid components and assemblies as well as creating animations and 2D drawings. This edition of the textbook has been developed using Autodesk Fusion 360 software version: 2.0.16761 (July 2023 Product Update).
This textbook not only focuses on the usage of the tools/commands of Fusion 360 but also the concept of design. Every chapter in this textbook contains tutorials that provide users with step-by-step instructions for creating mechanical designs and drawings with ease. Moreover, every chapter ends with hands-on test drives that allow users to experience for themselves the user-friendly and powerful capacities of Fusion 360.
Table of Contents:
Chapter 1. Introducing Fusion 360
Chapter 2. Drawing Sketches with Autodesk Fusion 360
Chapter 3. Editing and Modifying Sketches
Chapter 4. Applying Constraints and Dimensions
Chapter 5. Creating Base Features of Solid Models
Chapter 6. Creating Construction Geometries
Chapter 7. Advanced Modeling - I
Chapter 8. Advanced Modeling - II
Chapter 9. Patterning and Mirroring
Chapter 10. Editing and Modifying 3D Models
Chapter 11. Working with Assemblies - I
Chapter 12. Working with Assemblies - II
Chapter 13. Creating Animation of a Design
Chapter 14. Working with Drawings
Main Features of the Textbook
Comprehensive coverage of tools
Step-by-step real-world tutorials with every chapter
Hands-on test drives to enhance the skills at the end of every chapter
Additional notes and tips
Customized content for faculty (PowerPoint Presentations)
Free learning resources for faculty and students
Additional student and faculty projects
Technical support for the book by contacting [email protected]
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