Gamification over Physical Therapy for Cerebral Palsy Patients

Michael Ubaezuonu, Shona Kelly

Format
Paperback
Publisher
LAP Lambert Academic Publishing
Published
18 June 2024
Pages
60
ISBN
9786207806249

Gamification over Physical Therapy for Cerebral Palsy Patients

Michael Ubaezuonu, Shona Kelly

This book investigates the feasibility and effectiveness of using the Nintendo Wii balance board as a therapeutic tool for children with cerebral palsy (CP), comparing it to conventional physical therapy methods. The study's objectives include evaluating the impact of Wii-therapy on the physical abilities, gross motor performance, and daily functioning of CP patients. Through a comprehensive review of existing literature and data analysis, the research reveals that Wii-therapy significantly enhances physical activities and gross motor skills in children with CP. However, age is a limiting factor in the effectiveness of Wii-therapy. The findings suggest that the Nintendo Wii balance board is a viable and effective alternative to traditional physical therapy for children with cerebral palsy.

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