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The use of games to attract audiences in the media
Paperback

The use of games to attract audiences in the media

$123.99
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The book presents a bibliographical survey, using articles, books and publications, on the world of games, showing their structure, thus obtaining technical information and more in-depth concepts in the area of game development. After this process, a study of the main social networks (Twitter and Facebook) was carried out to make it possible to integrate games with these channels of dissemination and communication, resulting in a case that can be applied in future work. At the end of the book, the project for a game that was implemented for TV Galega is presented, resulting in a real example of the use of games to attract an audience in communication vehicles.

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MORE INFO
Format
Paperback
Publisher
Our Knowledge Publishing
Date
26 June 2024
Pages
56
ISBN
9786207712489

The book presents a bibliographical survey, using articles, books and publications, on the world of games, showing their structure, thus obtaining technical information and more in-depth concepts in the area of game development. After this process, a study of the main social networks (Twitter and Facebook) was carried out to make it possible to integrate games with these channels of dissemination and communication, resulting in a case that can be applied in future work. At the end of the book, the project for a game that was implemented for TV Galega is presented, resulting in a real example of the use of games to attract an audience in communication vehicles.

Read More
Format
Paperback
Publisher
Our Knowledge Publishing
Date
26 June 2024
Pages
56
ISBN
9786207712489