Ten Kingdoms
John Parsons
Ten Kingdoms
John Parsons
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It’s been over a year since Scott solved the Ten Quests inside the spooky house near his home. The old building collapsed into rubble and the land is now being redeveloped, so Scott is convinced that he’ll never have to go through any of that nonsense again. Right? Wrong. One evening after school, when Scott is busy doing his homework, his attention is drawn to the painting of he and his friends outside the old house. He’s sure he can see the oil painting ripple with the wind running through the grass. But that can’t be, can it? Wrong again. Scott is whisked into the painting and is forced to face his biggest adventure yet. Ten Kingdoms. Ten pieces of the Giver of Life tile. From giant blobs to butterflies, from metal people to humungous spiders, Scott must brave the strange and often dangerous landscapes to secure each piece of the tile to have any hope of ever going home again.
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