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The classic role-playing adventure returns for younger readers!
War rages through your homeland. The King has commanded you to make haste to the realm of Durenor, to retrieve the only power in Magnamund that can save your people the Sommerswerd, the sword of the sun. Ahead of you lie treachery & sabotage, ferocious seastorms, and the ghostly death-hulks of Vonotar the Traitor. Enemies hide beyond every turn of the page. Will YOU rise to meet your destiny?
The second episode in a unique interactive series of 32 books. A must-read for fans of gaming and fantasy.
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The classic role-playing adventure returns for younger readers!
War rages through your homeland. The King has commanded you to make haste to the realm of Durenor, to retrieve the only power in Magnamund that can save your people the Sommerswerd, the sword of the sun. Ahead of you lie treachery & sabotage, ferocious seastorms, and the ghostly death-hulks of Vonotar the Traitor. Enemies hide beyond every turn of the page. Will YOU rise to meet your destiny?
The second episode in a unique interactive series of 32 books. A must-read for fans of gaming and fantasy.