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'As swift as wind As subtle as forest As fierce as fire As unmovable as mountain.' - The Furinkazan banner of Takeda Shingen Take command of the massed armies of your clans! Battle to the death for control of Japan. Heiho - The Art of War is a set of wargame rules for play with miniature figures. It covers the vast, spectacular battles that shook the length and breadth of Japan at the end of the sixteenth century. These are the games rules that will let you play the battles of kawanakajima and sekigahara! Control armies that are Napoleonic in scale, and that use sophisticated tactical systems that were unique to Japan. Lay your battle plans. Command your subordinates! Allay their treacheries. Blend spearmen, shot, archers, artillery and cavalry into mixed-arms forces, or concentrate your cavalry to sweep the enemy from the field! Ippon! To the death! AUTHOR: Pauli Kidd is an author, games designer and historian from Perth, Australia. Her fascination with Japanese culture and martial arts began back in the 60's as she watched the adventures of 'Shintaro the Samurai' on TV. Japanese history then became a lifelong passion. Pauli is a 20 year student of the Katori Shinto Ryu, one of the oldest surviving schools of samurai fighting and tactical arts. She is also a student of kendo, jukendo and tankendo. She is also a researcher into Japanese magic, legend and occultism. 'Samurai-wise' - She is also a co-designer of the 'Monogatari' role playing game by Chaosium. Amongst her 40 or so novels in print is the 'Spirit Hunters' series, which follow the adventures of a group of would-be monster hunters in medieval Japan. Pauli's games review channel 'Lace and Steel' runs on Youtube. 30 b/w ill, 30 b/w photos
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'As swift as wind As subtle as forest As fierce as fire As unmovable as mountain.' - The Furinkazan banner of Takeda Shingen Take command of the massed armies of your clans! Battle to the death for control of Japan. Heiho - The Art of War is a set of wargame rules for play with miniature figures. It covers the vast, spectacular battles that shook the length and breadth of Japan at the end of the sixteenth century. These are the games rules that will let you play the battles of kawanakajima and sekigahara! Control armies that are Napoleonic in scale, and that use sophisticated tactical systems that were unique to Japan. Lay your battle plans. Command your subordinates! Allay their treacheries. Blend spearmen, shot, archers, artillery and cavalry into mixed-arms forces, or concentrate your cavalry to sweep the enemy from the field! Ippon! To the death! AUTHOR: Pauli Kidd is an author, games designer and historian from Perth, Australia. Her fascination with Japanese culture and martial arts began back in the 60's as she watched the adventures of 'Shintaro the Samurai' on TV. Japanese history then became a lifelong passion. Pauli is a 20 year student of the Katori Shinto Ryu, one of the oldest surviving schools of samurai fighting and tactical arts. She is also a student of kendo, jukendo and tankendo. She is also a researcher into Japanese magic, legend and occultism. 'Samurai-wise' - She is also a co-designer of the 'Monogatari' role playing game by Chaosium. Amongst her 40 or so novels in print is the 'Spirit Hunters' series, which follow the adventures of a group of would-be monster hunters in medieval Japan. Pauli's games review channel 'Lace and Steel' runs on Youtube. 30 b/w ill, 30 b/w photos