Never Knows Best
Fraser Simons
Never Knows Best
Fraser Simons
This title is printed to order. This book may have been self-published. If so, we cannot guarantee the quality of the content. In the main most books will have gone through the editing process however some may not. We therefore suggest that you be aware of this before ordering this book. If in doubt check either the author or publisher’s details as we are unable to accept any returns unless they are faulty. Please contact us if you have any questions.
Note that this is the limited, pre-final release or ashcan edition of the game.
Never Knows Best is a roleplaying game about middle school kids facing impending adulthood, growing up, and society's--sometimes nonsensical-expectations and obligations. It's designed for three-five players plus a game master (GM) who facilitates the game.
This game uses absurdism, metaphors, motifs, and literalization to represent the struggles and growth these kids go through. Society's obligations and expectations manifest as outrageous forms-creatures and monsters not of this world. The kids combat these creatures by transforming into robots. Whenever a kid transforms, their robot takes on their unique strengths and traits representing how they reject society's attempts to make kids conform and obey.
In this way, the internal conflict kids face when growing up becomes something real and seen. Battles are metaphors for their inner turmoil about who they are, where they fit in, and who they want to be.
This item is not currently in-stock. It can be ordered online and is expected to ship in 7-14 days
Our stock data is updated periodically, and availability may change throughout the day for in-demand items. Please call the relevant shop for the most current stock information. Prices are subject to change without notice.
Sign in or become a Readings Member to add this title to a wishlist.