Commodore 16 Games Book

Cameron Duffy,Richard Woolcock

Commodore 16 Games Book
Format
Hardback
Publisher
Acorn Books
Published
15 June 2021
Pages
216
ISBN
9781789825862

Commodore 16 Games Book

Cameron Duffy,Richard Woolcock

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First published in 1984, this book enabled a whole new generation to learn game coding on their Commodore 16 - an unusual and relatively rare machine that had a processor which was faster than that of the famous C64, possessed more efficient screen memory, had a much faster BASIC interpreter… yet came supplied with just a quarter of the memory held by its older brother.

Despite the machine’s lacklustre performance in the US, sales in Europe were strong and the machine retains a large fan base to this day. Popular in Easter bloc countries - particularly Hungary - the machine was the first home computer that many people owned; it therefore retains a significant ‘nostalgia factor’ amongst its userbase. As the original publisher Melbourne house wrote:

* * * *

If you ‘re only going to get one games book for your Commodore 16 then this is the book for you!

Easy to Program: With the unique CHEXSUM verification program you can make sure your games are bug free.

Hard to Beat: Games that will test your reflexes, your nerve, your logic, your strategy and your intelligence - educational games, simulation games, gambling games and much more!

All these games explore to the fullest the extended graphics and sound facilities of the new, easier to use BASIC.

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Acorn Books is proud to present its Retro Reproductions Series, a collection of classic computing works from the 1980s and 90s, lovingly reproduced in the 21st century. From standards of programming reference no self-respecting microcomputer programmer would be without, to obscure works not found in print anywhere else, these modern reprints are perfect for any connoisseur of retro computing.

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