Pro Java 6 3D Game Development: Java 3D, JOGL, JInput and JOAL APIs

Andrew Davison

Pro Java 6 3D Game Development: Java 3D, JOGL, JInput and JOAL APIs
Format
Hardback
Publisher
APress
Country
United States
Published
25 April 2007
Pages
528
ISBN
9781590598177

Pro Java 6 3D Game Development: Java 3D, JOGL, JInput and JOAL APIs

Andrew Davison

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This book looks at the two most popular ways of using Java SE 6 to write 3D games on PCs: Java 3D (a high-level scene graph API) and JOGL (a Java layer over OpenGL). Written by Java gaming expert, Andrew Davison, this book uses the new Java (SE) 6 platform and its features including splash screens, scripting, and the desktop tray interface. This book is also unique in that it covers Java game development using the Java 3D API and Java for OpenGL–both critical components and libraries for Java-based 3D game application development

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