Object-Oriented Macromedia Flash MX
William Drol,Darin Beard,Noel Jerke
Object-Oriented Macromedia Flash MX
William Drol,Darin Beard,Noel Jerke
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About the book: Teaches Object-Oriented Programming (OOP) from the ground up A step-by-step guide addressed to all programming skill levels Emphasis on planning, documentation, and clean coding You will learn to create dynamic, reusable services with Flash ActionScript More information and additional chapters can be found on the author’s Web site, www.billdrol.com Object-Oriented Macromedia Flash MX teaches object-oriented programming skills using Flash MX ActionScript. It assumes no previous programming experience and encourages Flash users who normally avoid ActionScript. Author William Drol develops a series of related applications using numerous step-by-step instructions and demonstrates the importance of good planning, documentation, and clean coding. Flash MX is the most powerful and widely used client software for the Web, and it’s the only one that runs on virtually every browser on every platform. As such, it is the ideal platform for sophisticated Web applications, especially when paired with XML. Sophisticated applications demand a solid understanding of object-oriented programming techniques, regardless of the language and platform used.This may be the only Flash MX book entirely devoted to object-oriented programming. This book is for readers who want to do more than load and publish the pre-built Flash MX templates, who want to make sure their work is reusable, who want to learn solid programming techniques and, above all, who want to build the next generation of Web-based applications. By the time readers finish Object-Oriented Macromedia Flash MX , readers will be able to develop highly reusable applications and services that leverage the dynamic features in Flash MX ActionScript.Summary of Contents Part One OOP and ActionScript Chapter 1 Part One Overview Chapter 2 Introduction to OOP Chapter 3 Concepts for Beginning Programmers Chapter 4 Flash ActionScript Programming Part Two Flash OOP Basics Chapter 5 Part Two Overview and Setup Chapter 6 Planning Chapter 7 Encapsulation Chapter 8 Classes Chapter 9 Inheritance Chapter 10 Polymorphism Part Three Building a Dynamic Framework Chapter 11 Part Three Overview Chapter 12 MovieClip Class Extensions Chapter 13 Classes for Dynamic Content Chapter 14 Services for Dynamic Content Chapter 15 Testing the Framework Part Four Extending the Dynamic Framework Chapter 16 Part Four Overview Chapter 17 Additional MovieClip Class Extensions Chapter 18 The MenuItem Class Chapter 19 The Menu Class Chapter 20 The MenuBar Class Part Five XML in Flash Chapter 21 Part Five Overview Chapter 22 Introduction to XML Chapter 23 Using XML in Flash Chapter 24 XML Class Extensions Chapter 25 Finishing the XML Menu Service Chapter 26 Reusing the XML Menu Service Part Six Appendixes Appendix A New Features Overview Appendix B Interacting with a Web Server Appendix C Movie Clip Events Appendix D Reference
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