Game Audio Implementation: A Practical Guide Using the Unreal Engine

Richard Stevens (Professor, Leeds Metropolitan University, UK; Chair of the Game Audio Education Working Group of the Interactive Audio Special Interest Group),Dave Raybould (Professor, Leeds Metropolitan University, UK)

Game Audio Implementation: A Practical Guide Using the Unreal Engine
Format
Hardback
Publisher
Taylor & Francis Ltd
Country
United Kingdom
Published
27 July 2017
Pages
486
ISBN
9781138428133

Game Audio Implementation: A Practical Guide Using the Unreal Engine

Richard Stevens (Professor, Leeds Metropolitan University, UK; Chair of the Game Audio Education Working Group of the Interactive Audio Special Interest Group),Dave Raybould (Professor, Leeds Metropolitan University, UK)

Game Audio Implementation offers a unique practical approach to learning all about game audio. If you’ve always wanted to hear your sound or music in a real game then this is the book for you. Each chapter is accompanied by its own game level where you can see the techniques and theories in action before working through over 70 exercises to develop your own demo level. Taking you all the way from first principles to complex interactive systems in the industry standard Unreal Engine you’ll gain the skills to implement your sound and music along with a deep transferable knowledge of the principles you can apply across a range of other game development tools.

The accompanying website (www.gameaudioimplementation.com) includes:

12 downloadable demonstration games
A unique exercise level for you to develop for your portfolio
An up-to-date online bibliography with further reading for each chapter
A free sound library with hundreds of game SFX

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