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The Web of Things (WoT) is a concept that describes approaches, programming tools and software architectural systems, which interface networks of real-world objects with the World Wide Web. The book is organized into 11 chapters, each focusing on a unique wireless technological aspect of the Web of Things, and it aims to comprehensively cover each of its various applications, including:
A strong emphasis on WoT problems and solutions, identifying the main open issues, innovations and latest technologies behind WoT
A blend of theoretical and simulation-based problems for better understanding of the concepts behind WoT
Various exemplifying applications in which the use of WoT is very attractive and an inspiration for future applications
The book will be useful to researchers, software developers and undergraduate and postgraduate students, as well as practitioners.
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The Web of Things (WoT) is a concept that describes approaches, programming tools and software architectural systems, which interface networks of real-world objects with the World Wide Web. The book is organized into 11 chapters, each focusing on a unique wireless technological aspect of the Web of Things, and it aims to comprehensively cover each of its various applications, including:
A strong emphasis on WoT problems and solutions, identifying the main open issues, innovations and latest technologies behind WoT
A blend of theoretical and simulation-based problems for better understanding of the concepts behind WoT
Various exemplifying applications in which the use of WoT is very attractive and an inspiration for future applications
The book will be useful to researchers, software developers and undergraduate and postgraduate students, as well as practitioners.