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This title is printed to order. This book may have been self-published. If so, we cannot guarantee the quality of the content. In the main most books will have gone through the editing process however some may not. We therefore suggest that you be aware of this before ordering this book. If in doubt check either the author or publisher’s details as we are unable to accept any returns unless they are faulty. Please contact us if you have any questions.
This text examines what is and what is not virtual reality. It provides a potted history of the field and explains in easy-to-understand terms what computer graphics are and how they are integral to VR systems. The part that human factors have to play in a good VR system is emphasized, such as sound, sight, touch and balance, and a working VR system is explored. The text also attempts to answer questions such as what hardware and software is used, how does multi-user VR work, can you network VR, and what are its applications?
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This title is printed to order. This book may have been self-published. If so, we cannot guarantee the quality of the content. In the main most books will have gone through the editing process however some may not. We therefore suggest that you be aware of this before ordering this book. If in doubt check either the author or publisher’s details as we are unable to accept any returns unless they are faulty. Please contact us if you have any questions.
This text examines what is and what is not virtual reality. It provides a potted history of the field and explains in easy-to-understand terms what computer graphics are and how they are integral to VR systems. The part that human factors have to play in a good VR system is emphasized, such as sound, sight, touch and balance, and a working VR system is explored. The text also attempts to answer questions such as what hardware and software is used, how does multi-user VR work, can you network VR, and what are its applications?