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This title is printed to order. This book may have been self-published. If so, we cannot guarantee the quality of the content. In the main most books will have gone through the editing process however some may not. We therefore suggest that you be aware of this before ordering this book. If in doubt check either the author or publisher’s details as we are unable to accept any returns unless they are faulty. Please contact us if you have any questions.
Including well-digested information about fundamental techniques & concepts in software construction, this book is distinct in unifying pure theory with pragmatic details. Driven by generic problems & concepts, with brief & complete illustrations from languages including C, Prolog, Java, Scheme, Haskell & HTML. This book is intended to be both a how-to handbook & easy reference guide. Discussions of principle, worked examples & exercises are presented. All concepts outside introductory programming are explained with clear demarcation & dependencies so the experienced programmer can quickly locate material. Readable in a linear manner, with short mono-thematic to encourage dipping & reference. Also included are sections on open problems in software theory & practice. While little other than a novice programmer’s knowledge is explicitly assumed, a certain conceptual maturity, either through commercial programming or academic training is required - each language is introduced and explained briefly as needed.
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This title is printed to order. This book may have been self-published. If so, we cannot guarantee the quality of the content. In the main most books will have gone through the editing process however some may not. We therefore suggest that you be aware of this before ordering this book. If in doubt check either the author or publisher’s details as we are unable to accept any returns unless they are faulty. Please contact us if you have any questions.
Including well-digested information about fundamental techniques & concepts in software construction, this book is distinct in unifying pure theory with pragmatic details. Driven by generic problems & concepts, with brief & complete illustrations from languages including C, Prolog, Java, Scheme, Haskell & HTML. This book is intended to be both a how-to handbook & easy reference guide. Discussions of principle, worked examples & exercises are presented. All concepts outside introductory programming are explained with clear demarcation & dependencies so the experienced programmer can quickly locate material. Readable in a linear manner, with short mono-thematic to encourage dipping & reference. Also included are sections on open problems in software theory & practice. While little other than a novice programmer’s knowledge is explicitly assumed, a certain conceptual maturity, either through commercial programming or academic training is required - each language is introduced and explained briefly as needed.