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The Hate Train
Paperback

The Hate Train

$30.99
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  • The first rule of The Hate Train: Never turn on another user.

  • The second rule of The Hate Train: Whatever happens in the Hate Train stays in the Hate Train.

  • The third rule of The Hate Train: No password. No play.

In this nightmarish tale of a distorted time in American history where destroying the foundation of civilization has become a common practice among criminals, the eighteen-year-old narrator, Josh Lamb, an elusive yet infamous vandal who has a special knack for strategically waging chaos in order to divide humanity, believes that his actions alone will create a collective domino effect, resulting in the inhabitants of an entire country-and rest of the world-to plunge into extinction once he has completed his wicked plan in pitting humans against one another.

One night, while defacing a statue whose purpose is to inspire unity, not division, Josh stumbles across a charismatic group of misfits and outcasts who call themselves the mawb. The mawb introduces Josh to a virtual reality game called The Hate Train. Eventually, Josh becomes obsessed with the game, as well as its uncanny realism.

As an outside presence begins to interfere with the virtual reality game, Josh’s world starts to unravel, forcing him to question his own reality even after he unplugs from the highly-addictive game.

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MORE INFO
Format
Paperback
Publisher
Ellis/Kross
Date
12 June 2016
Pages
222
ISBN
9780997645309
  • The first rule of The Hate Train: Never turn on another user.

  • The second rule of The Hate Train: Whatever happens in the Hate Train stays in the Hate Train.

  • The third rule of The Hate Train: No password. No play.

In this nightmarish tale of a distorted time in American history where destroying the foundation of civilization has become a common practice among criminals, the eighteen-year-old narrator, Josh Lamb, an elusive yet infamous vandal who has a special knack for strategically waging chaos in order to divide humanity, believes that his actions alone will create a collective domino effect, resulting in the inhabitants of an entire country-and rest of the world-to plunge into extinction once he has completed his wicked plan in pitting humans against one another.

One night, while defacing a statue whose purpose is to inspire unity, not division, Josh stumbles across a charismatic group of misfits and outcasts who call themselves the mawb. The mawb introduces Josh to a virtual reality game called The Hate Train. Eventually, Josh becomes obsessed with the game, as well as its uncanny realism.

As an outside presence begins to interfere with the virtual reality game, Josh’s world starts to unravel, forcing him to question his own reality even after he unplugs from the highly-addictive game.

Read More
Format
Paperback
Publisher
Ellis/Kross
Date
12 June 2016
Pages
222
ISBN
9780997645309